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ZBrush Head (Micheal Chiklis):
- Modeling: Maya/ZBrush
- Normal Map Generated in Maya
- Polygon Count: 1,016 Tris


Character Model:
- Modeling/Rigging: Maya
- Texturing: Photoshop
- Polygon Count: 19,215 Tris

Concept Art:

Alleyway:
- 3D Environment Exercise
- Emphesis on Low Polygon/Texture Efficiency
- Modeling: Maya
- Texturing: Photoshop
- Polygon Count 3,086 Tris


615 East St:
- 3D Environment
- Modeling: Maya
- Texturing: Photoshop
- Polygon Count : 51,655 Tris



School Projects:
Symphony of War:
- Student Project Game Mod
- Low Polygon Environment utilizing Unreal Tournament 2004 engine
- Worked in an eight man team as an Environment Artist


Project Aluminum:
- Student Project
- Game Level utilizing Unreal Tournament 2004
- Low Polygon Models and Textures with Emphesis on a Clean Sterile Environment
- 3D Artist in a Four man team


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